Which Enemy to Dance with? A New Role of Software Piracy in Influencing Antipiracy Strategies
Abstract
Software piracy is a challenging issue faced by software firms and governments all over the world. To control software piracy, firms exert considerable effort in antipiracy measures. This paper uses game theoretical models to study how software firms should determine their antipiracy efforts and product prices. There are two unique aspects of our model. First, antipiracy efforts have both a direct effect and a cross effect on software piracy. Second, we capture two types of competitions when piracy exists: one between a legitimate product and its pirated counterpart, and the other between two pirated products. We find several interesting results. We show that due to pirated products’ buffer effect not studied before, eliminating piracy does not necessarily mean higher profit for firms. This reveals an unexplored advantage of desktop software comparing with Software as a Service (SaaS) that can totally eliminate piracy. Direct and cross effects have different impacts on firms’ decisions and profits. Opposite to what one might expect, when a firm’s antipiracy effort becomes more effective in increasing the cost of pirating its own product but not its competitor’s product, the firm becomes worse off under certain conditions. By contrast, if the antipiracy effort’s cross effect is higher, therefore increasing the cost of pirating its competitor’s product, a firm will always be better off. The managerial implication is that if a firm ignores the cross effect, it could underinvest in antipiracy effort, causing its profit to suffer.
History: Karthik Kannan, Senior Editor; Amit Mehra, Associate Editor.
Funding: C. Sun’s research is supported by the National Natural Science Foundation of China [Grants 72201262, 71921001].

