Adaptive, Doubly Optimal No-Regret Learning in Strongly Monotone and Exp-Concave Games with Gradient Feedback
Abstract
Online gradient descent (OGD) is well-known to be doubly optimal under strong convexity or monotonicity assumptions: (1) in the single-agent setting, it achieves an optimal regret of for strongly convex cost functions, and (2) in the multiagent setting of strongly monotone games with each agent employing OGD, we obtain last-iterate convergence of the joint action to a unique Nash equilibrium at an optimal rate of . Whereas these finite-time guarantees highlight its merits, OGD has the drawback that it requires knowing the strong convexity/monotonicity parameters. In this paper, we design a fully adaptive OGD algorithm,
Funding: This work is generously supported by the National Science Foundation [Grant CCF-2106508]. This work is also partially funded by a grant from the European Research Council under the Synergy program and the 2024 New York University Center for Global Economy and Business grant.

