Expected Utility in Two-Person Games
Abstract
Let P and Q be nonempty families of probability measures on the sets X and Y respectively of pure strategies which may be defined on different σ-algebras of subsets of X and Y respectively. For each q ∈ Q let (⊲, q) be a preference relation on P and for each p ∈ P let (p, ⊲) be a preference relation on Q. Necessary and sufficient conditions are given for the existence of a two-person zero-sum game (X, Y; a) such that (P, Q; A). A(p, q) = ∬a(x, y)dp(x)dq(y), is a randomization of (X, Y; a) which represents the preferences in the following sense:

