The Creation of Immersive Experiences in Transcultural Entertainment: An Action Design Process Focused on Neural Rendering
References
- (2024) Pathways for design research on artificial intelligence. Inform. Systems Res. 35(2):441–459.Link, Google Scholar
- (2024) A knowledge management perspective of generative artificial intelligence. J. Assoc. Inform. Systems 25(1):1–12.Google Scholar
- Ampere Analysis (2021) Appetite for international content growing fastest in English speaking markets. Accessed January 8, 2024, https://www.ampereanalysis.com/press/release/dl/appetite-for-international-content-growing-fastest-in-english-speaking-markets.Google Scholar
- (2021) Sociotechnical envelopment of artificial intelligence: An approach to organizational deployment of inscrutable artificial intelligence systems. J. Assoc. Inform. Systems 22(2):325–352.Google Scholar
- (2015) Diffusion theory in the new media environment: Toward an integrated technology adoption model. Mass Comm. Soc. 18(5):623–650.Crossref, Google Scholar
- (2021) Creating credible and natural-sounding dialogue in dubbing: Can it be taught? Interpreter Translator Trainer 15(1):13–33.Crossref, Google Scholar
- (2018) Design science research contributions: Finding a balance between artifact and theory. J. Assoc. Inform. Systems 19(5):358–376.Google Scholar
- (2021) Managing artificial intelligence. MIS Quart. 45(3):1433–1450.Crossref, Google Scholar
- (2003) Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence Teleoperators Virtual Environments 12(5):456–480.Crossref, Google Scholar
- (2016) Cinematography: Theory and Practice: Image Making for Cinematographers and Directors (Routledge, New York).Crossref, Google Scholar
- Business Research Insights (2024) Film dubbing market size, share, growth, and industry growth regional forecast to 2031. Report, India Film Dubbing Market.Google Scholar
- (2021) Social media-driven customer engagement and movie performance: Theory and empirical evidence. Decision Support Systems 145:113516.Crossref, Google Scholar
- (2020) The autoencoding variational autoencoder. Adv. Neural Inform. Processing Systems, vol. 33 (MIT Press, Cambridge, MA), 15077–15087.Google Scholar
- (2017) AI-assisted fake porn is here and we’re all fucked. VICE Online (December 11), https://www.vice.com/en/article/gal-gadot-fake-ai-porn/.Google Scholar
- (2010) User experience, satisfaction, and continual usage intention of IT. Eur. J. Inform. Systems 19(1):60–75.Crossref, Google Scholar
- (1999) Dubbing or subtitling: The eternal dilemma. Perspectives Stud. Translatology 7(1):31–40.Crossref, Google Scholar
- (2018) Exchanging faces, matching voices: Dubbing foreign films in China. J. Chinese Cinemas 12(3):285–299.Crossref, Google Scholar
- (2018) Working and organizing in the age of the learning algorithm. Inform. Organ. 28(1):62–70.Crossref, Google Scholar
- (2022) Presence: A review. Internat. J. HCI 38(1):1–18.Google Scholar
- (2023) Mapped: The most popular video streaming service by country. Visual Capitalist Online (February 26), https://www.visualcapitalist.com/cp/mapped-the-most-popular-video-streaming-service-by-country/.Google Scholar
- (2007) Gaining agility through IT personnel capabilities: The mediating role of IT infrastructure capabilities. J. Assoc. Inform. Systems 8(8):440–462.Google Scholar
- (2015) Vdub: Modifying face video of actors for plausible visual alignment to a dubbed audio track. Comput. Graphics Forum 34(2):193–204.Crossref, Google Scholar
- (2010) Task-technology fit for mobile information systems. J. Inform. Tech. 25(3):259–272.Crossref, Google Scholar
- (2010) Forging an identity: An insider-outsider study of processes involved in the formation of organizational identity. Admin. Sci. Quart. 55(1):1–46.Crossref, Google Scholar
- (2016) Activist choice homophily and the crowdfunding of female founders. Admin. Sci. Quart. 62(2):341–374.Crossref, Google Scholar
- (2020) Research perspectives: The anatomy of a design principle. J. Assoc. Inform. Systems 21(6):1622–1652.Google Scholar
- (2017) What is eSports and why do people watch it? Internet Res. 27(2):211–232.Crossref, Google Scholar
- (2004) Dubbing multilingual films: A new challenge? Meta 49(1):208–220.Crossref, Google Scholar
- (2004) Design science in information systems research. MIS Quart. 28(1):75–105.Crossref, Google Scholar
- (2017) Creating e-shopping multisensory flow experience through augmented-reality interactive technology. Internet Res. 27(2):449–475.Crossref, Google Scholar
- (2022) Design elements in immersive virtual reality: The impact of object presence on health-related outcomes. Internet Res. 32(7):376–401.Crossref, Google Scholar
- (2017) Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement. Internet Res. 27(2):408–427.Crossref, Google Scholar
- (2005) Middle‐Earth meets New Zealand: Authenticity and location in the making of The Lord of the Rings. J. Management Stud. 42(5):923–945.Crossref, Google Scholar
- (2021) Using virtual reality to support acting in motion capture with differently scaled characters. Proc. 2021 IEEE Virtual Reality and 3D User Interfaces Conf. (VR), (IEEE Computer Society, Lisboa, Portugal), 402–410.Google Scholar
- (2023) Women and minority film directors in Hollywood: Performance implications of product development and distribution biases. J. Marketing Res. 60(1):25–51.Crossref, Google Scholar
- (2018) Deep video portraits. ACM Trans. Graphics 37(4):1–14.Crossref, Google Scholar
- (1999) A set of principles for conducting and evaluating interpretive field studies in information systems. MIS Quart. 23(1):67–94.Crossref, Google Scholar
- (2005) Media richness or media naturalness? The evolution of our biological communication apparatus and its influence on our behavior toward e-communication tools. IEEE Trans. Professional Comm. 48(2):117–130.Crossref, Google Scholar
- (2017) Fast face-swap using convolutional neural networks. Proc. IEEE Internat. Conf. Comput. Vision (ICCV 2017), (IEEE Computer Society, Venice, Italy), 3697–3705.Google Scholar
- (2019) Measuring the value of recommendation links on product demand. Inform. Systems Res. 30(3):819–838.Link, Google Scholar
- (2025) Validity in design science. MIS Quart. 49(4):1–31.Crossref, Google Scholar
- (2003) Generalizing generalizability in information systems research. Inform. Systems Res. 14(3):221–243.Link, Google Scholar
- (2011) Usability design and psychological ownership of a virtual world. J. Management Inform. Systems 28(3):269–308.Crossref, Google Scholar
- (2015a) Going back to basics in design science: From the information technology artifact to the information systems artifact. Inform. Systems J. 25(1):5–21.Crossref, Google Scholar
- (2020) Experiencing immersive virtual reality in museums. Inform. Management 57(5):103229.Crossref, Google Scholar
- (2015b) How does IT ambidexterity impact organizational agility? Inform. Systems Res. 26(2):398–417.Link, Google Scholar
- (2017) Toward meaningful engagement: A framework for design and research of gamified information systems. MIS Quart. 41(4):1011–1034.Crossref, Google Scholar
- (2020) Research perspectives: Design theory indeterminacy: What is it, how can it be reduced, and why did the polar bear drown? J. Assoc. Inform. Systems 21(5):1343–1369.Google Scholar
- (1999) “Real” presence: How different ontologies generate different criteria for presence, telepresence, and virtual presence. Presence 8(5):540–550.Crossref, Google Scholar
- (2013) Comprehensive many-to-many phoneme-to-viseme mapping and its application for concatenative visual speech synthesis. Speech Comm. 55(7–8):857–876.Crossref, Google Scholar
- (1999) Read my lips: Re-evaluating subtitling and dubbing in Europe. Links Lett. (6):73–85.Google Scholar
- (2019) Visual storytelling for improving the comprehension and utility in disseminating information systems research: Evidence from a quasi‐experiment. Inform. Systems J. 29(6):1153–1177.Crossref, Google Scholar
- (2007) The qualitative interview in IS research: Examining the craft. Inform. Organ. 17(1):2–26.Crossref, Google Scholar
- (2018) paGAN: Real-time avatars using dynamic textures. ACM Trans. Graphics 37(6):1–12.Crossref, Google Scholar
- (2017) Digital innovation management: Reinventing innovation management research in a digital world. MIS Quart. 41(1):223–238.Crossref, Google Scholar
- (2020) High‐resolution neural face swapping for visual effects. Comput. Graphics Forum 39(4):173–184.Crossref, Google Scholar
- (1986) Through a shifting lens: Realist film aesthetics. Film Criticism 11(1/2):133–143.Google Scholar
- (2008) Documentary reenactment and the fantasmatic subject. Critical Inquiry 35(1):72–89.Crossref, Google Scholar
- (2016) Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence. Human Tech. 12(2):108–134.Crossref, Google Scholar
- (2024) The formal rationality of artificial intelligence-based algorithms and the problem of bias. J. Inform. Tech. 39(1):19–40.Crossref, Google Scholar
- (2022) The power of stories for impression management: Evidence from a city cultural digital storytelling initiative. Inform. Tech. People 35(4):1410–1427.Crossref, Google Scholar
- (2001) Desperately seeking the “IT” in IT research: A call to theorizing the IT artifact. Inform. Systems Res. 12(2):121–134.Link, Google Scholar
- (2022) Machine learning in information systems research. MIS Quart. 46(1):iii–xviii.Crossref, Google Scholar
- (2011) Demystifying case research: A structured–pragmatic–situational (SPS) approach to conducting case studies. Inform. Organ. 21(3):161–176.Crossref, Google Scholar
- (2004) Discursive articulations of presence in virtual organizing. Inform. Organ. 14(1):59–81.Crossref, Google Scholar
- (2017) To immerse or not? Experimenting with two virtual retail environments. Inform. Tech. People 30(1):163–188.Crossref, Google Scholar
- (2018) Dubbing vs. subtitling: Complexity matters. Target 30(1):137–157.Crossref, Google Scholar
- (2017) On sensor-based solutions for simultaneous presence of multiple RFID tags. Decision Support Systems 95:102–109.Crossref, Google Scholar
- (2014) Qualitative Research Practice: A Guide for Social Science Students and Researchers, 2nd ed. (SAGE Publications, Los Angeles).Google Scholar
- (2004) The layers of presence: A bio-cultural approach to understanding presence in natural and mediated environments. Cyberpsychology Behav. 7(4):402–416.Crossref, Google Scholar
- (2008) Influence of individual factors on presence. Comput. Human Behav. 24(5):2255–2273.Crossref, Google Scholar
- (2016) Research note: Gamification of technology-mediated training: Not all competitions are the same. Inform. Systems Res. 27(2):453–465.Link, Google Scholar
- (2019) The sociotechnical axis of cohesion for the IS discipline: Its historical legacy and its continued relevance. MIS Quart. 43(3):695–720.Crossref, Google Scholar
- (2010) Embodiment and presence in virtual worlds: A review. J. Inform. Tech. 25(4):434–449.Crossref, Google Scholar
- (2019) An interactional view of social presence: Making the virtual other “real”. Inform. Systems J. 29(3):707–737.Crossref, Google Scholar
- (2010) Research commentary-virtual worlds: A performative perspective on globally distributed, immersive work. Inform. Systems Res. 21(4):810–821.Link, Google Scholar
- (2018) Design principles for sensemaking support systems in environmental sustainability transformations. Eur. J. Inform. Systems 27(2):221–247.Crossref, Google Scholar
- (2011) Action design research. MIS Quart. 35(1):37–56.Crossref, Google Scholar
- (2021) Deep neural rendering comes of age. fxguide Online (December 16), https://www.fxguide.com/quicktakes/deep-neural-rendering-comes-of-age/.Google Scholar
- (2022) The neural rendering of The Champion. fxguide Online (April 11), https://www.fxguide.com/fxfeatured/the-neural-rendering-of-the-champion/.Google Scholar
- (2023) Beyond deep fakes. Comm. ACM 66(10):56–67.Crossref, Google Scholar
- (2017) When does Medici hurt da Vinci? Mitigating the signaling effect of extraneous stakeholder relationships in the field of cultural production. Acad. Management J. 60(4):1307–1338.Crossref, Google Scholar
- (2018) Immersion and the illusion of presence in virtual reality. British J. Psych. 109(3):431–433.Crossref, Google Scholar
- (2021) Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model. Internat. J. Inform. Management 58:102202.Crossref, Google Scholar
- (2013) Exploring social network interactions in enterprise systems: The role of virtual co‐presence. Inform. Systems J. 23(6):475–499.Crossref, Google Scholar
- (2020) State of the art on neural rendering. Comput. Graphics Forum 39(2):701–727.Crossref, Google Scholar
- (2022) Advances in neural rendering. Comput. Graphics Forum 41(2):703–735.Crossref, Google Scholar
- (2016) Face2face: Real-time face capture and reenactment of RGB videos. Proc. IEEE Conf. Comput. Vision Pattern Recognition, 2387–2395.Google Scholar
- (2022) Generalizing the information systems artifact. Inform. Systems Res. 33(4):1452–1466.Link, Google Scholar
- (2020) Digital disguise: Welcome to Chechnya’s face veil is a game changer in identity protection. Internat. Documentary Assoc. (June 30), https://www.documentary.org/column/digital-disguise-welcome-chechnyas-face-veil-game-changer-identity-protection.Google Scholar
- (2016) Identity metamorphoses in digital disruption: A relational theory of identity. Eur. J. Inform. Systems 25(4):344–363.Crossref, Google Scholar
- (2016) FEDS: A framework for evaluation in design science research. Eur. J. Inform. Systems 25(1):77–89.Crossref, Google Scholar
- (2016) Unified theory of acceptance and use of technology: A synthesis and the road ahead. J. Assoc. Inform. Systems 17(5):328–376.Google Scholar
- (2004) Understanding software project risk: A cluster analysis. Inform. Management 42(1):115–125.Crossref, Google Scholar
- (2006) Doing interpretive research. Eur. J. Inform. Systems 15(3):320–330.Crossref, Google Scholar
- (2019) Investigating online consumers’ responses to product presentation modes: Does product type really matter? Internet Res. 29(6):1233–1255.Crossref, Google Scholar
- (2023) Actors say Hollywood studios want their AI replicas-for free, forever. The Verge (July 14), https://www.theverge.com/2023/7/13/23794224/sag-aftra-actors-strike-ai-image-rights.Google Scholar
- (2012) Design principles of integrated information platform for emergency responses: The case of 2008 Beijing Olympic Games. Inform. Systems Res. 23(3):761–786.Link, Google Scholar
- (2022) Designing financial education applications for development: Applying action design research in Cambodian countryside. Eur. J. Inform. Systems 31(1):91–111.Crossref, Google Scholar

