Published Online:https://doi.org/10.1287/educ.2022.0242

Abstract

Classroom simulations (sometimes referred to as games) are often used in operations and supply chain management courses to improve student involvement. Many popular games are often quite complicated and require a significant amount of class time. But there is also value in using simple games to quickly illustrate one key point and to motivate material. In this article, I discuss games that I use in the classroom, drawn almost directly from my research, for three topics: inventory and contracting, competitive bidding, and trust and collaboration. For each topic, I explain the specific goals the games are designed to accomplish. I also discuss the game setup and how to modify games designed for research to be used in the classroom. Where appropriate, I also share my typical experience with student reactions and feedback.

Video of this TutORial from the 2022 INFORMS Annual Meeting in Indianapolis, Indiana, October 17, 2022, is available at https://youtu.be/qtZsrOZuqWk.

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