Converging Better Response Dynamics in Sender-Receiver Games

Published Online:https://doi.org/10.1287/moor.2024.0535

We consider information transmission between a sender, who has finitely many types, and a receiver, who must choose a decision in a real interval. The payoffs depend on the sender’s type and the receiver’s decision. We assume that the payoff functions are well-behaved. We characterize the pure strategy perfect Bayesian equilibrium outcomes as incentive-compatible partitions of the sender’s types. We propose an algorithm, which starts from the finest partition. Then, at every step, if the current partition is not incentive compatible, a random type of the sender improves its payoff, and the receiver best responds. We show that every possible run of the algorithm converges to a unique incentive-compatible partition Π*. This partition Π* is such that any partition with more cells than Π* is not incentive compatible, so the algorithm determines to which extent information transmission can be effective. The partition Π* also satisfies some refinement criteria for perfect Bayesian equilibria in sender-receiver games. Furthermore, in a discrete version of a popular class of examples (namely, if the sender’s type is uniformly distributed and payoff functions are quadratic, with a constant upward bias for the sender), Π* ex ante Pareto dominates every other incentive-compatible partition.

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