Immersive Learning with Virtual Field Visits: Spherical Video-Based Virtual Reality of Factory Environments
References
- (2018) Operations Management: An International Perspective (Bloomsbury Publishing).Google Scholar
- (2022) Introduction to Manufacturing: An Industrial Engineering and Management Perspective (Taylor & Francis).Crossref, Google Scholar
- (1984) Quality of learning with an active vs. passive motivational set. Amer. Ed. Res. J. 21(4):755–765.Crossref, Google Scholar
- (2020) Immersive virtual reality applications in schizophrenia spectrum therapy: A systematic review. Internat. J. Environment. Res. Public Health 17(17):6111.Crossref, Google Scholar
- Bohné T, Heine I, Gürerk Ö, Rieger C, Kemmer L, Cao LY (2021) Perception engineering learning with virtual reality. IEEE Trans. Learn. Tech. 14(4):500–514.Google Scholar
- (2020) Reasons associated with preservice teachers’ intention to use immersive virtual reality in education. British J. Ed. Tech. 51(6):2215–2233.Crossref, Google Scholar
- (2020) Effects of applying a VR‐based two‐tier test strategy to promote elementary students’ learning performance in a Geology class. British J. Ed. Tech. 51(1):148–165.Crossref, Google Scholar
- (2015) Virtual reality applications in manufacturing industries: Past research, present findings, and future directions. Concurrent Engrg. 23(1):40–63.Crossref, Google Scholar
- (2013) Statistical Power Analysis for the Behavioral Sciences (Academic Press, New York).Crossref, Google Scholar
- (2018) Implementing Virtual Reality in the Classroom: Envisaging Possibilities in STEM Education. STEM Education: An Emerging Field of Inquiry (Koninklijke Brill NV, Leiden, Netherlands).Google Scholar
- (2006) Technological advances in inquiry learning. Science 312(5773): 532–533.Crossref, Google Scholar
- (2009) Immersive interfaces for engagement and learning. Science 323(5910):66–69.Crossref, Google Scholar
- (2022) What is immersive learning? Proc. 8th Internat. Conf. of the Immersive Learn. Res. Network (IEEE, New York), 1–5.Google Scholar
- (2021) Immersive virtual reality as a pedagogical tool in education: A systematic literature review of quantitative learning outcomes and experimental design. J. Computers Ed. 8(1):1–32.Crossref, Google Scholar
- (2012) A brief guide to student projects with industry. INFORMS Trans. Ed. 13(1):10–16.Link, Google Scholar
- (2023) Teaching a Lean masterclass in the metaverse. Internat. J. Lean Six Sigma. Forthcoming.Google Scholar
- (2020) Integrating interactive learner‐immersed video‐based virtual reality into learning and teaching of physical geography. British J. Ed. Tech. 51(6):2064–2079.Crossref, Google Scholar
- (2020) The value of being there: Toward a science of immersive virtual field trips. Virtual Reality (Walth. Cross) 24:753–770.Crossref, Google Scholar
- (2021) Virtual reality in chemical and biochemical engineering education and training. Ed. Chemical Engrg. 36:143–153.Crossref, Google Scholar
- (2020) Designing engaging games for education: A systematic literature review on game motivators and design principles. IEEE Trans. Learn. Tech. 13(4):804–821.Crossref, Google Scholar
- (2021) Supporting dyadic learning of English for tourism purposes with scenery-based virtual reality. Comput. Assised. Language Learn. 36(5–6):906–942.Google Scholar
- (2020) Effects of an immersive virtual reality‐based classroom on students’ learning performance in science lessons. British J. Ed. Tech. 51(6):2034–2049.Crossref, Google Scholar
- (2021) Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019. J. Comput. Assisted Learn. 37(3): 887–901.Crossref, Google Scholar
- (2022) Benefits of taking a virtual field trip in immersive virtual reality: Evidence for the immersion principle in multimedia learning. Ed. Psych. Rev. 34(3):1771–1798.Crossref, Google Scholar
- (2019) Immersive, interactive virtual field trips promote science learning. J. Geosci. Ed. 67(2):131–142.Crossref, Google Scholar
- (2020) Teaching operations management with virtual reality: Bringing the factory to the students. J. Management Ed. 44(3):313–341.Google Scholar
- Ochi D, Kunita Y, Kameda A, Kojima A, Iwaki S (2015) Live streaming system for omnidirectional video. IEEE Virtual Reality (VR), 349–350.Google Scholar
- (2013) Immersive Learning (American Society for Training and Development).Google Scholar
- (2018) Learning science in immersive virtual reality. J. Ed. Psych. 110(6):785.Crossref, Google Scholar
- , et al. (2015) Phases of inquiry-based learning: Definitions and the inquiry cycle. Ed. Res. Rev. 14:47–61.Crossref, Google Scholar
- (2020) A scoping review of immersive virtual reality in STEM education. IEEE Trans. Learn. Tech. 13(4):748–761.Crossref, Google Scholar
- (2021) Immersive virtual reality in K-12 and higher education: A systematic review of the last decade scientific literature. Virtual Reality 25(3):835–861.Crossref, Google Scholar
- (2020) The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education. British J. Ed. Tech. 51(6):2099–2115.Crossref, Google Scholar
- (1995) Immersive training systems: Virtual reality and education and training. Instructional Sci. 23(5):405–431.Crossref, Google Scholar
- Pwc (2020) The effectiveness of virtual reality soft skills training in the enterprise: A study. Accessed June 1, 2023, www.pwc.com.Google Scholar
- (2020) A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Comput. Ed. 147:103778.Crossref, Google Scholar
- (2005) From presence to consciousness through virtual reality. Nature Rev. Neurosci. 6(4):332–339.Crossref, Google Scholar
- (2019) Educational 360-degree videos in virtual reality: A scoping review of the emerging research. TechTrends 64(0):404–412.Google Scholar
- (2018) Leveraging experiential field projects—Discovery learning in a masters in analytics program. INFORMS Trans. Ed. 18(3):162–173.Link, Google Scholar
- (2001) Student perceptions of a virtual field trip to replace a real field trip. J. Comput. Assisted Learn. 17(4):345–354.Crossref, Google Scholar
- (1980) Allocated academic learning time revisited, or beyond time on task. Ed. Researcher 9(11):11–16.Crossref, Google Scholar
- (1965) The ultimate display. Information Processing Techniques Office, ARPA, OSD, Washington, DC.Google Scholar
- (2021) A systematic review of immersive technology applications for medical practice and education-trends, application areas, recipients, teaching contents, evaluation methods, and performance. Ed. Res. Rev. 35:100429.Crossref, Google Scholar
- (2002) Virtual field trips: Alternatives to actual field trips. Internat. J. Instructional Media 29(4):453.Google Scholar
- (2018) The effects of 360-degree VR videos on audience engagement: Evidence from the New York Times. Proc. Internat. Conf. on HCI in Business, Government, and Organizations (Springer, Berlin), 217–235.Google Scholar
- (1935) Pygmalion’s Spectacles (Wonder Stories, New York), 28–39.Google Scholar
- (2020) Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis. British J. Ed. Tech. 51(6):1991–2005.Crossref, Google Scholar

